Small teams
Two or three people own an entire area. No approval chains, and no meeting whose purpose is to schedule another meeting.
We are a small team building real infrastructure — platforms that run in production, with real users and real money moving through them. Nobody here picks tickets off a queue. You get an area, and it is yours.
There is no process here for the sake of process. Three decisions shape what the work actually looks like.
Two or three people own an entire area. No approval chains, and no meeting whose purpose is to schedule another meeting.
Whoever builds it decides, ships it, and answers for what happens next. Intimidating at first, freeing very quickly after.
Something new goes live every week. Not a demo, not staging — production, with people on the other side of it.
Design, engineering and product sit in the same room. Handoffs are conversations, not documents.
We do not keep a page-long list of requirements. Six things genuinely separate good from great here.
You pick a problem up and you do not put it back on the table until it is closed.
You care how it feels, not only whether it works.
Simple before clever. Whoever reads it after you should understand it in a minute.
Shipping fast is a muscle you train, not a shortcut you take.
New tools do not scare you — and they do not dazzle you either.
You say the hard thing early, before it becomes somebody else's problem.
No seven rounds, no disappearing act. This is exactly how it goes, from the first call to the answer.
Half an hour. We tell you what we are building here, you tell us what you want to build.
A real problem from our world, a few hours of work. No algorithm riddles, no whiteboard theatre.
We go through what you wrote, talk through the decisions, and open real code from the system together.
A clear answer within days, either way. Nobody is left hanging.
You can stop at any step, ask anything, and get a straight answer.
We will not sell you an atmosphere. We will tell you about the work itself, because that is what you meet every morning.
Not tickets from a queue — a whole part of the system that is yours from day one.
What you write goes live this week, not next quarter.
We build new things with current tools instead of maintaining a museum.
There are no layers in between. A good idea can change the product the same day.
Multi-tenant systems, twenty languages, payments and real-time data. Things you do not learn on a course.
Everyone here walks into unfamiliar territory. That is part of the job, not a perk.
Every role here is a broad one. If you fall between two of them, write to us anyway — we will find the right seat.
Complete features from the screen down to the database: interface, logic, services and schema. If you like seeing the whole picture rather than one slice of it, this is the seat.
Interfaces that look sharp and feel fast — in twenty languages, in both writing directions, on every screen size. Here pixels are not a luxury, they are the craft.
The heart of the system: data, services, payments and real time. Precision is worth more than speed here, and nothing rests on "it will probably hold".
Design that goes all the way to the real screen: flows, states, and the small details that turn a heavy system into a tool people enjoy using.
Send us a few lines about yourself and what you want to build. We read everything, and we answer everyone.
A polished CV is optional — a link to work you are proud of is plenty.